Day 2

Ready Player One Lesson Plan

Classroom Activities

  1. 1

    The '80s: Computer Development & Video Game Design

    Kind of Activity:

    Research

    Objective:

    Students will conduct research on the history of computer development, related technology, and video-game design.

    Common Core Standards:

    CCSS.ELA-Literacy.CCRA.R.4, CCSS.ELA-Literacy.CCRA.R.5

    Structure:

    As explained in "The '80s: Historical Background" (Day 1), in order to understand Ready Player One, it is important to have an in-depth understanding of the cultural, economic, and political context in the 1980s (since it is a foundational construct of the novel) as well as the history of computer and video-game development. Continuing this series of activities,...

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