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Teacher Guide

Ready Player One Lesson Plan

Bringing in Technology

Day 1 - Students will need computers for the classroom activities "The '80s: Historical Background" and "All Fun & Games."

Day 2 - Students will need computers for the classroom activity "The '80s: Computer Development & Game Design" and potentially for "Design Your Own Avatar."

Day 3 - Students will need computers for the classroom activity "The '80s: Movies, Music, and Media" and potentially for "Envisioning the Fourth Key."

Day 4 - Students will need computers for the classroom activities "The '80s: Fantasy Legends & Sci-Fi Legacies," "Visualizing Themes & Symbols in Ready Player One," and, potentially, for "Creating the Legend of the Fourth Gate."

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Study Guide for Ready Player One

Ready Player One study guide contains a biography of Ernest Cline, literature essays, quiz questions, major themes, characters, and a full summary and analysis.

Read the Study Guide for Ready Player One…

Essays for Ready Player One

Ready Player One essays are academic essays for citation. These papers were written primarily by students and provide critical analysis of Ready Player One by Ernest Cline.